Helping Pac-Man Using AI Techniques
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- Implemented various search algorithms (A*, Alpha-Beta, Expectimax) to solve navigation problems efficiently.
- Utilized RL methods to teach Pac-Man how to navigate the grid world environment and chase ghosts.
- Created probabilistic models using Bayes Nets/Particle Filtering to help Pac-Man hunt invisible ghosts from observations.
- Breakdown of Projects:
- Project 1: Search. BFS, DFS, A*
- Project 2: Minimax, Alpha-Beta, Expectimax
- Project 3: RL, Value and Policy Iteration, Q-Learning
- Project 4: Bayes Nets, Particle Filtering
- Keywords: Python, Artificial Intelligence (AI), Reinforcement Learning (RL), Search, Bayes Nets
